The same colour tracers for all sides can be confusing in large battles. The night battles are quite fun even when the player doesn't have night-vision goggles. Players can engage with enemies on the map no matter what time of day or night and the battle map will fit that time. The day and night cycles are much like Mount and Blade. Occasionally receiving story messages on the side, which make no sense most of the time. The player will receive weekly progress reports on their territories and groups. You have enough starting money to get a few basic weapons and a few civilians who you can recruit to fight for you. Being a default game mode I wasn't sure how big the map would be, but I was pleasantly surprised. Among the first things that are quite noticeable are the map size and the cities. Players will start in a place depending on their background given, usually by a small town and a short way away from a major city.
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The player will now receive a "Welcome to Cherniv!" message that explains that you're free to run around and experience this world at war. There aren't a ton of choices, but the gear you loot later will cover up your weird character. From there you enter the limited character creation pool. You have your character's name and what sex you are. The multiple campaigns start in different scenarios depending on the beginning you choose, giving the game a high replayability rate.Ĭreating a character is fairly straightforward. Other than the start of the game where the player chooses their background and history, there isn't much to add. Besides a starting message, the story itself is almost nonexistent, once again leaving the player to fill in these holes with their imagination. The story is somewhat vague and leaves the player with a slight confusion on why everything has gone to hell in this world. It's a mix of Mount and Blade tactics and a bit of Arma's movement and shooting. You can conquer a town, build armies, start treaties with allies, and wage wars on enemies. It wasn't long before the last enemy dropped and we'd won the day.įreeman: Guerrilla Warfare is a first-person shooter that combines RPG and strategy game elements. The weapons bloom of the SAW was making me uneasy because it gave away my position, so I crawled a short ways away to gain an interval of distance and began firing again. I would be scared into action by someone on my left opening-up with a SAW (M249), only moments before the rest of the squads began their rain of bullets and explosives.
I continued to wait until more targets of opportunity walked into my field of fire. Something passed the large tree I had my scope on. It was a sunny day, sometime around the twelfth hour as I lay in the woods with my four squads. Reviews // 18th Mar 2020 - 2 years ago // By Han Freeman: Guerrilla Warfare Review